Dude, it's like just a few lines of code.
Porting your existing game to the new XNA is the bigger hurtle to cross.
It took me about five hours to get the game up and running on the new
development tools, about fifteen minutes of which was getting the Farseer
Two steps: add XNA assembly application symbol to your project, or add
|| WINDOWS_PHONE to each if assembly directive marking XNA, and to
write your own removeAll static function somewhere and reference it in
Farseer where the removeall functions occur.
I even copied and pasted my removeall function in a post chayena made.
Don't wait for Matt guys! You can do it yourselves!