I'm confused on what I need to do. I want to let the PhysicsSimulator update as often as possible. So I was thinking that the overloaded PhysicsSimulator.Update with two floats would do what I need to do. But I can't figure it out. One's
labeled as "The delta time" and the other as "The real delta time", which is confusing.
I tried a few things on my own like:
The first one gave unstable results, the second one gives me NullReferenceExceptions.
Can someone explain the meaning of the two variables and what I need to do to allow the physics simulator to operate at non-uniform intervals?