I've built myself a reasonably robust rope using RevoluteJoints connecting around 10 small (15x5, mass=0.7) links. The character's mass is 10, and each frame has forces applied to it on the order of 5000-10000. I set the breakpoint of the revolute joints
The rope will stay stable if I attach one end of it to a static body and have the character strain against it, but if the character bends it around a 90 degree corner while pulling on it, the rope quickly breaks.
I'm wondering what I can do to address this? I'm using Farseer 2.1. The BiasFactor of my joints is set to 0.2, the Softness to 0.3 and the LinearDragCoefficient to 0.2 (to stop the rope from waggling forever).