[Solved] No "Joint" class?

Topics: Developer Forum
Apr 27, 2010 at 4:27 AM
Edited Apr 27, 2010 at 5:07 AM

Hello,

I'm playing around with Joints. I can create a Joint using the JointFactory with no problem. However, I don't have an actual "Joint" class to use so I can instantiate my joints and reference them later. Here are my includes:

 

using FarseerGames.FarseerPhysics;
using FarseerGames.FarseerPhysics.Dynamics;
using FarseerGames.FarseerPhysics.Collisions;
using FarseerGames.FarseerPhysics.Factories;
using FarseerGames.FarseerPhysics.Interfaces;
using FarseerGames.FarseerPhysics.Mathematics;
using FarseerGames.FarseerPhysics.Controllers;

I'm using Farseer 2.1.3 with XNA. I imagine I'm either trying to go about this the wrong way, not referencing something correctly, or just doing something dumb. :) I'm open to suggestions.

Solution:

Had to include:

using FarseerGames.FarseerPhysics.Dynamics.Joints;