Thanks for all the work y'all are doing on this. I'm really excited about FP3.0, which I'm using for my current project.
I'm confused about how I should be using pools. If my game has many circle objects of random radius, will a body/fixture pool help if I can't get a pre-built Fixture of any radius? I tried changing the radius of the Fixture's CircleShape on the fly, and
it worked sometimes. But after increasing the radius 2 or 3 times it stopped working. I guess this problem isn't exclusive to circles. The advantage of using a resource pool is that I don't have to create or destroy any objects during gameplay. But if I can't
change the shape of those objects than it isn't very useful, right?
I can fill my pool with Fixtures of several different radii, and get one closest to what I need, but that is not ideal. The box2d documentation mentions circle-circle and circle-polygon specific collisions but doesn't really go into detail. If that's in
Farseer then changing the radius of a Fixture's CircleShape shouldn't cause any problems right?
Thanks for any clarification anyone can provide.