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right now i have a triangle which is static and i want to have a ramp on its tip on which you can roll on and it will tip. Any seggustions on how to achieve this?
Put a long rectangle on top of the triangle and connect them with a RevoluteJoint. The revolutejoint must be in the center of the rectangle.
EDIT: Make sure you set Joint.CollideConnected = false;
strange but i cant find the Joint.CollideConnected = false; value anywhere
Sorry, that is for Farseer 3.
In Farseer 2 you need to use Collision Categories to prevent the two bodies from colliding. It is nicely detailed in the documentation.
Thanks i figured it out after messing around with a few settings. works great now.
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