Hi, I'm using the Silverlight build of the Farseer engine and recently converted over to 3.0. I'm loving the new changes -- the code seems very well architected now, so kudos! Some questions however...
1. Will there be a port of the old silverlight samples coming soon? Right now I'm flying a bit blind because I can't really directly compare. Also, I'd love to steal a "DebugView" that is already implemented in Silverlight so I don't have to do
it myself. ;-)
2. Did something change with how the time steps are handled? Re-running my exact code with gravity of -200 and a 'density' of 1 (which was Mass before, so perhaps this is the problem?)... My objects float extremely slowly now. I have to crank up gravity
to nearly -2000 for it to look even close to right. I noticed the XNA example had very small values though of '0, 20' -- so something seems odd to me here. Thoughts?
3. Are there any plans to support soft bodies like those found in the Jelly Physics? (http://walaber.com/index.php?action=showitem&id=16) This would be very amazing. I may actually try
to port the Jelly Physics code into a new SoftBody for Farseer and if I do I'll share my results. But I was curious if this was on the official agenda?
Thanks and keep up the great work!