Quick question: I am using screen management just same like in TestBed, and there I have:
public Vector2 ConvertScreenToWorld(int x, int y)
float u = x / (float)_viewportWidth;
float v = (_viewportHeight - y) / (float)_viewportHeight;
Vector2 p = new Vector2();
p.X = (1.0f - u) * _lower.X + u * _upper.X;
p.Y = (1.0f - v) * _lower.Y + v * _upper.Y;
Could somebody guide me how to get WorldToScreen conversion? It would be great, because I cannot put any texture on the body without it. Thanks in advance!