Sep 28, 2010 at 9:01 PM
Edited Sep 28, 2010 at 9:17 PM
I'm having trouble building an Xbox version with FP3.0 and XNA 4. Whole heap of errors, while I chew through them, just wondering if anyone else has done it and can give me some pointers?
The most dastardly I think is in FixtureFactory.cs: Feature 'optional parameter' cannot be used because it is not part of the 3.0 C# language specification
public static Fixture CreateCircle(World world, float radius, float density, Vector2 offset, Body body = null)
I've also got: Metadata file '...\Visual Studio 2010\Projects\Farseer Physics Engine 3.0 XNA\bin\Xbox 360\Debug\Farseer Physics 3.0 XNA.dll' could not be found
Xbox 360 Copy of DebugView 3.0 XNA
Any shoves in the right direction to save me some time would be much appreciated :)