I'm having an error when Creating a FixedAngleJoint and maybe someone can help me.
I've found a few example around the discussions and the creation process seems simple so I'm not sure what is wrong.
When creating a FixedAngleJoint...
player.fixedAngleJoint = JointFactory.CreateFixedAngleJoint(World, player.rect.Body);
I get an ArtithmeticException from FixedAngleJoint::SolveVelocityConstraints: 'Function does not accept floating point Not-a-Number values.' From what i can see '_massFactor' == infinity
The call stack:
Anyone ever experience this? The player's rect body alone works correctly, but after creating the joint, I get the exception.
Any help is appreciated.