my problem: i want to build a 2D shooter with physics but the player should not react exactly like all other physic objects. Foe example: if i press the right-arrow-key he should directly move right and not slowly accelerate. the same when stopping. the player
should stop immediately. Or should not rotate...
I tried to play arround with friction, moment of inertia etc but this causes really BIG problems.
Would cumstom controllers be the solution? Is there an example how i could do it or is it possible that someone shows me how to do it? This would be awesome.