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Ragdoll with 2 "fixed points"

Nov 10, 2010 at 10:36 PM

Hey there,


for fun (and as Jeff ruined my plans to redo SkistuntSimulator forever it seems :P ) i am playing around with bike mechanics.

So basically i got a simple Bike working fine.

I can set up a simple rider (lowerLeg, upperLeg, body) just fine using AngleJoints with RevoluteJoints.

What really makes my head go round is having arms added that are supposed to grab the handlebars.


Any insight would be more then welcome!



Nov 10, 2010 at 10:38 PM
Edited Nov 10, 2010 at 10:58 PM


Nevermind on that one, had my masses way off. *lowering head in shame*

Oh one more thing. I noticed that using the AngleJoints i cannot seem to get the joints to be really stiff. They seem VERY bouncy and hence its next to impossible to use movement to gain momentum


Regards again,