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In 3.0, can I simulate springs (other than using distanceJoint) ?

Topics: User Forum
Nov 13, 2010 at 3:17 AM

Hi everyone.  In 3.0, is it possible to get a revolute joint or a sliding joint to act like a spring?  I know that the distance joint has properties that can be set to give it cool springy action, but the other joints don't seem to have anything like that built-in...  So, before I get to work on my own solution (I have an idea)-- Is there any such functionality built into 3.0?

Nov 13, 2010 at 8:37 AM

Hey there,

you can achieve that by also adding an AngleJoint. using the TargetAngle property you can set, well the target angle :P