while playing around some more i ran into the following situation where movement is
beeing created without any external influence. To illustrate i made the "ski" a static
body and turned off all mouse->target angle updates.
Any ideas how to prevent that ?
On a second note i am still not finding a way to make constraints more "rigid" and "stiff".
Things tend to stay quite "wobbly" and soft and i'd like to make things a lot more stiff
and less bouncy. Any ideas ? Or would i have to implement some kind of custom constraint
solver like featherstone to do so ? And IF so, would that be possible at all ?
Kind Regards and thanks in advance,