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Need help implementing DebugView

Jan 3, 2011 at 8:04 AM
Edited Jan 3, 2011 at 9:14 AM

The physics part of my game is implemented in my GameEngine module which is built over a RenderEngine, thus my GameEngine modules doesn't have any access to any XNA components.

I'm not exactly sure how debugView works, but how can I go about implementing it? I'm not exactly sure where your documentations are and I'm finding it hard to shuffle through the samples to figure out how I could implement it.

Ideally I would like the have the DebugView rendered in another window so I can see what I've done wrong without having to pass over anything but the world object. 

The debug view is an abstract class, so I'm not sure where I am supposed to go from there.





Nevermind, I can edit the SimpleSamples solution to get what I need, I also found out where all the code I was looking for was.

Thanks to those who looked at the thread,