Hi all, yes I'm new to Farseer and am probably asking ridiculous questions, but I'm going to ask anyway.
I've created a world, and am using metres as measurement (actually, I'm using pixels but scaling by 100 to 1, so a rectangle of a 100*100 pixels is a metre by metre farseer fixture).
I've created a single screen, bounded by static bodies to contain my dynamic bodies, and want to create particle explosions when a bullet hits the side of the screen, for example.
If I create a 30-50 random rectangles with random rotation and velocity and fire several bullets within a few seconds I get massive lag. I have about 500 objects at this time.
I appreciate that the particles are probably constrained to a small area of the screen at the time, and causing a lot of work for the solver.
Can I not have the particles added to the collision solver at all?