I've create a RopeJoint beteen a static Fixture and a dynamic one (lets say a ball). I could use a SliderJoint (with max. and min. length) too - it seems to deliver allmost the same results. The length of the rope can vary!
In the Draw Methode I draw a line between the 2 Fixtures hoping to let it look like a rope between them, but it looks like more than a rubber band. :(
Does somebody know a relatively easy way to let the "rope" look more realistic? The rope should hang down if the two Fixtures getting closer and straight if the rope reaches max. lenght...