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Feb 4, 2011 at 1:40 PM
Edited Feb 4, 2011 at 1:46 PM

My character jitters a little.

It is the "classic" square+circle character. The problem is when I move him, when he stops, it starts to jitter... most of the time it is barely noticeable, but when I cast a ray with the character as the origin, then I see how the ray moves and vibrates. Has someone a tip to avoid this?

BTW: The jitter is only horizontal (in the X axis)

Feb 4, 2011 at 3:01 PM

Does the character have restitution? Are all values within 0.1 and 10 meters? (edge shapes are an exception)

Does it only happen to the character or also to objects resting on the ground?

Feb 7, 2011 at 8:34 AM

Solved, I had a problem in my code that keeps my character standed (balanced). Sorry for asking this, my fault :$