I started my project using version 2.1.3 and moved it over to version 3.2 which took a good while. Got everything working good except for one of the main parts doesn't work at all anymore.
The player has one circle that they can roll using A and D. On 2.1.3 I was just setting the circle.AngularVelocity = 3.0f every so often while the A or D key is being pressed.
In 3.2 I can't get this to work at all. ApplyAngularVelocity() appears to do nothing. I read other discussions, couldn't get much from them except to use LinearVelocity which doesn't work as good and applys force while the circle is in the air. I don't really
get the point of a circle that can't use angularvelocity.
The method I used before was perfect, worked/looked great. Is there anyway I can get it like that before even if there are changes to the engine for me to make?