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stretching of joints.

Mar 26, 2008 at 1:36 AM
Hi all, I have this problem of joints that are stretching. I am currently using AngleLimitJoint and RevoluteJoint to joint a few bodies together, but when there is a force being applied to the middle body, the joints will sort of stretch out.

I wonder if there are any other way to solve this :)

Thanks in advance :D
Mar 26, 2008 at 11:22 AM
How big is the force. Joints are not 100% rigid due to numerical error. You can probably make a it more stiff by decreasing the size of you physics time-step and maybe increasing PhysicsSimulator.Iterations.
Mar 26, 2008 at 11:57 AM
Thanks for the reply. the force that was acting on was rather big. I will try out the suggestion :) thanks!