
Hi all, I have this problem of joints that are stretching. I am currently using AngleLimitJoint and RevoluteJoint to joint a few bodies together, but when there is a force being applied to the middle body, the joints will sort of stretch out.
I wonder if there are any other way to solve this :)
Thanks in advance :D



How big is the force. Joints are not 100% rigid due to numerical error. You can probably make a it more stiff by decreasing the size of you physics timestep and maybe increasing PhysicsSimulator.Iterations.



Thanks for the reply. the force that was acting on was rather big. I will try out the suggestion :) thanks!

