Mar 16, 2011 at 2:03 PM
Edited Mar 17, 2011 at 1:26 PM
First of all, thank you so much for your engine :-)
Here is my problem.
I have afixture which is a Circle. I would like it to become bigger (from 0.1 radius to 8 for example).
I use a timer that change the radius of the fixture programatically.
For making collision working, I need to change the position (to force the utilisation of FindNewContacts of the ContactManager).
My problem is that sometimes, I have Debug.Assert warning with the FreeNode function of DynamicTree (0<_nodeCount)
I don't know what I need to do.
Here is my code :
_fixture.Shape.Radius += step;
_fixture.Body.Position = new Vector2(_fixture.Body.Position.X, _fixture.Body.Position.Y);
Please help me,
PS : sorry for my poor english :-(