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Is the gravity controller supposed to have a weird affect on non-uniform polygons?
For example it seems to pull circles and squares fine, but when I have a more complex shape the shape jitters all over the place.
No, it should work the same on all polygons and circles.
Could you supply me with a testbed test that shows the problem?
I just added the Planet from the gravity controller (removing the enabling / disabling of collision categories) test in the test bed to the BreakableBody test as a quick test to make sure I wasn't doing anything dumb. Most of the pieces seem to spasm all
over the place.
I took a look at it and it seems the position is not using WorldPosition as it should. I have fixed it in changeset
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