I'm trying to create a burst effect by creating multiple bodies with the same shape at the same position, and each of them is supposed to fly off in a random direction.
My problem is, when I create all the bodies simultaneously, they all bunch together and move as one.
I'm not really sure how to solve this, but so far I have all the bodies with CollisionCategory = Category.Cat9; CollidesWith = Category.None & ~Category.Cat9; and isSensor = true.
(I tried doing it with isSensor = false but then they all just go in the same direction while beside eachother)
What can I do so they don't stick together?