I am new to the Farseer code and I am attempting to make C# forms application using the Farseer library. I have created a form, placed a floor on the screen and I am dropping a single rect from the top of the form. The block appears to
fall BUT it does not accelerate with the gravity. I am sure it is something I am not setting, but for the life of me I cant figure it out and was hoping someone might point me in the right direction. Here is the meat of the code:
Thanks in advance for the help,
World world = new World(new Vector2(0.0f, 0.1f));
Body floor = BodyFactory.CreateRectangle(world, 10000.0f, 30.0f, 100, new Vector2(0.0f, Height));
floor.BodyType = BodyType.Static;
Body Block1 = BodyFactory.CreateRectangle(world, 100.0f, 10.0f, 100, new Vector2(Width/2, 0));
Block1.BodyType = BodyType.Dynamic;
(The step here is called when I timer goes off every .01/second)
//Step the world a 10th of a second.
(I draw the object this way)
gr.FillRectangle(SystemBrushes.ButtonFace, -size.Width / 2.0f, -size.Height / 2.0f, size.Width, size.Height);
Ok, stupid me, I did not look far enough in the forums for the answer, the problem was that I was using Pixel and NOT Meters. Once I converted, you can see the gravity fine! Sorry about the noise.