i'm sorry for bumping an old thread. but my question is similar to this.
how to set tolerance for world.testpointall?.
world.testpointall will return all fixtures that has the point exactly contained in them. but what i'm looking for is that there's some tolerance, so that a point near fixture is also considered to be in the fixture as long as it's still below the tolerance.
i see that farseer already implemented some tolerance using Settings.Epsilon. but when i copied the content of the function and changed the d to some other values bigger (like 0.6f), it didn't work
anyone knows something about this?