I'm seeing some unexpected behavior during collision between two objects, when the collision results in a single, touching, contact point.
With a single contact point, it turns out the normal might be flipped. It seems abitrary.
Here's an example, assume positive X is to the right, and positive Y is up:
Using these two shapes, the single point of contact is at the tip of the triangle. The normal for this contact point could be (0, 1) OR (0,-1). Even when I take in to account that the normal is always relative to Fixture A during the collision
event. Sometime when the Fixture A is the triangle, I get a contact normal of (0, -1) when I would have expected (0, 1).
Is it impossible to accurately determine the contact normal when there is only a single point of contact or is this a bug in Farseer?