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How to make Pulleys & Constant rotation

Apr 20, 2008 at 8:01 PM
Is it possible to make In Farseer something similar to Box2dx pulleys and if it is possible how to use them?
And is it possible to create object that will rotate (around FixedRevoluteJoint) with constant speed?

Apr 25, 2008 at 11:36 AM
I can't think of anyway to make the Box2D style pulleys in Farseer. In Box2D that is a type of joint.

There is now a c# port of the Box2D engine called Box2DX. You might look into that.

To make something rotate around the fixed revolute joint, add an AngleJoint, then increment the "TargetAngle" at whatever rate you want the thing to spin. You may also want to control the max torque depending on what it is you are rotating.
Apr 27, 2008 at 4:42 PM
I was thinking to use LinearSpring as e some kind of rope, do you think it is a good approach?