Jul 30, 2011 at 3:36 AM
Edited Jul 30, 2011 at 8:21 AM
Greetings, I'm having a problem with collisions in my program.
I have a homing projectile that returns false in it's OnCollision method unless it's hitting it's target.
I also have a sphere which it is colliding with despite the fact that it is not the projectile's target.
The projectile passes through all other objects and when I swap out the sphere for a rectangle it passes through the rectangle.
Here are 2 pieces of code, the top collides properly while the bottom does not.
//wheel = BodyFactory.CreateRectangle(world, ConvertUnits.ToSimUnits(mSpriteTexture.Width * Scale), ConvertUnits.ToSimUnits(mSpriteTexture.Height * Scale), 1f, ConvertUnits.ToSimUnits(position));
wheel = BodyFactory.CreateCircle(world, (float)ConvertUnits.ToSimUnits(width / 2), 1);
This is my first project in Farseer, thanks for any help.