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What's the difference with how Box2D and Farseer behave in terms of collisions?

Aug 19, 2011 at 7:03 PM

I've ported my engine to iOS and have been using the C++ version of Box2D. Everything runs fine except on collisions, it seems Box2D and Farseer handle collisions somewhat differently.


Anyone know what these differences are exactly and if I can disable the difference and make htem mimic one another?

Aug 19, 2011 at 10:50 PM

Settings are identical?

Aug 20, 2011 at 5:24 AM



They seem to be have in the same way but on collisions involving multiple bodies after the first collision the values change, in Box2D the second collision (after na initial bounce back) has a larger velocity than in Farseer.