for my platformer i have a int that stores how much contacts the player wheel haves, but if farseer "fails" for some seconds and bodys get stuck in each other, the counter of my platformer wheel goes up and up and never gets back to 0 if the
bug is solved (even if the wheel is not touching the buged bodys)
this is very bad because if that happens the player can fly around because my code thinks he is still on ground.
is there a way to fix it? i'm using FPE 3.2