A) There used to be a way to clone a body and geom back in 2.0. I think it was something like BodyFactory.CreateBody(body);
Is there such thing in 3.3 ? Or is there an alternative to clone a body ?
B) Also, is it possible to create a body without adding it to a world ? That also used to be possible in 2.0.
I would like to be able to first create a body, then assign it to a world eventually.
Body body = BodyFactory.CreateRectangleBody(width, height, density...)
// Do some stuff since the world is not created yet.
body.World = someWorld;
Thank you for your help