This is with 3.3.1
While creating a body I take a 98% performance load time hit with a body enabled than if I just set it disabled.
I've tried to track it, so far I got Creating Proxies -> broad phase adding proxies -> tree adding proxies - > and then to the function InsertLeaf()
And then I don't comprehend any of that so I can't really explore any further.
While creating the bodies and having them all disabled it only takes 10% hit from the 2% so it really has no impact when creating the bodies, but having them initially enabled really kills my game when I need to add and maybe even remove bodies.
I read that body creation was time consuming and to use pooling while setting the body.Enabled to true or false. But pooling has no help since setting Enabled is the major problem.