Non collidable bodies

Topics: User Forum
Dec 25, 2011 at 5:05 AM
Edited Dec 25, 2011 at 5:06 AM

My Windows Phone game (I mention this because CPU power is limited) needs to use Farseer for a particle system (with perhaps a few hundred particles)  - in what way can I set up a bunch of dynamic bodies, each the center of one particle that will NEVER collide with anything and will be extremely lightweight? I only need to apply forces to them so they move correctly. No bodies or fixtures needed.

Perhaps I should mention that if I don't apply a force to any of the bodies, my rendering engine is able to render hundreds of animated particles!

Thanks in advance for your help and answers!

Dec 25, 2011 at 11:04 PM

Got it - the slowdown I saw was my mistake, I was calling World.Step too many times. Please ignore.