Redistributing Farseer Source

Topics: Project Management Forum, User Forum
Dec 28, 2011 at 6:41 PM

Hi everyone,

I'm currently on the process of kick-starting an XNA game engine open-source project (under MS-PL) that will build components based on Farseer Physics. What is the best way to handle the dependency to Farseer within my own project? Is it ok if I bundle the compatible Farseer version source with my own repository? Or should I just leave it to the user to download Farseer into a dependencies folder?

Cheers and keep up the great work!