I started to play around with Farseer recently (great work by the way!).
I have an issue when using ApplyForce() function on my bodys, that just simply doesn't work.
This is how I initialize my vars :
physicWorld = new World(new Vector2(0, 100));
circleBody = new Body(physicWorld);
circleBody.BodyType = BodyType.Dynamic;
shape = new CircleShape(60, 20);
fixture = circleBody.CreateFixture(shape);
And when doing a simple :
fixture.Body.ApplyForce(new Vector2(1000f, 0));
Anything is happening.
I tried with Explosion class, no effect either ...
Am i missing something ?