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Unit testing \ testing

Topics: Developer Forum, Project Management Forum, User Forum
Sep 14, 2008 at 5:47 PM
Could someone point me in a good direction for how they unit test their Farseer Physics game.  Any type of test would be helpful I just want to make sure I have most of the bugs out of my game before I release it.
Sep 15, 2008 at 1:03 AM
Unit testing would imply that you test each method for functionality (working/not working) and performance (by calling it multiple times and time the results). Unit testing might be useful if you have an AI that you can expect a certain result from, it's also useful to test the performance of methods.

If your focus is on functionality, then you should create a unit test for each methods that does expected calculations (not based on random number generator or external data). Download something like mbunit and (or resharper) and create some basic tests.