May 22, 2012 at 7:01 PM
Edited May 26, 2012 at 4:11 AM
I've been working on a game prototype that uses Farseer engine and Physics Helper for a WP7.
The game figure is connected to a pendulum via RevoluteJoint and swings via accelerometer force. When released the figure needs to be propelled to connect to another pendulum. This functions o.k. but I have
a couple of issues around RevoluteJoints not being consistent (min & max angle dont seem to work consistently) and applying the force with the right amount of force.
I think my problem is somewhere in PhysicsHelper, but would like to run this by somebody else who has successfully wrestled with PhysicsHelper before. Alternatively I could rewrite UI to use XNA instead of XAML +
Physics Helper (this is a prototype and I am looking for a fastest way to completion)
Anybody interest in consulting to help me smooth out the kicks?