I'll lay out my problem first for context.
I've got a missle object that explodes at a distance, basically a proximity bomb. I have one Sensor fixture that is used to trigger the explosion when near enemy objects.
Now, I have a second Fixture that represents the explosion blast radius
which is larger than the proximity range. This fixture is set to collide with nothing at first, then AFTER the trigger hits something, I switch the collision on for the blast radius, and let
it process one more step to collide and damage.
My question is firstly, is there a way to have other objects NOT report collisions with my sensor/proximity fixture? Only the sensor needs to know when it collides, but as far as I can tell, collisions are always broadcast to all
involved parties. I'm having to do some unpleasant workarounds to detect and ignore the proximity collisions.
Second question is, anyone know a better / more elegant way to accomplish this kind of two-size collision?