I am new to using Farseer and have a question about center of mass and applying torque.
I was able to apply a force to the body easily and have it move in space however once I started to apply torque I noticed that it was applying the torque around position 0, 0 instead of the center of mass.
My body is defined by as
body = BodyFactory.CreateCircle(world, 5, 1);
body.BodyType = BodyType.Dynamic;
body.Mass = 1;
body.Restitution = 0.2f;
body.Friction = 0.2f;
What do I need to do to have the torque be apply along the Z axis of the center of mass instead the LocalCenter which it appears to be using?