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[Solved] Collision issue at moderate speeds

Topics: User Forum
Oct 3, 2012 at 11:51 PM


When two bodies collide at slow speeds, I get a very physically accurate effect (bodies bounce off each other as expected). But when these same bodies collide at slightly higher speeds (by no means unreasonably fast), the collision is not always as expected: many times it seems like the bodies go through a portion of each other before the collision occurs, and bounce directions (contact normals) are also off.

Is this a known issue? Are there ways to mitigate this effect other than just reducing speeds (like maybe increasing/decreasing fixture vertices, changing body densities, keeping OnCollision events very trim)?


Oct 4, 2012 at 12:11 AM

I just realized I had continuous collision detection off. I turned it on, and there is a significant improvement. The issue still occurs though, so any help/advice/tricks/tips would be awesome :D

Oct 4, 2012 at 9:08 AM

Actually, nevermind, I had to just undo the changes in the settings file. I had made the setting changes a long time back I didnt even remember I had them anymore :S