I've just started using Marching Squares for my destructable environment, and its really cool (good work!).
Now I want to render my ground tiles to represent the floor. I want to draw (spritebatch) to make up the "physics objec". The easiest way I can see to do this would be to get a grid of positions that covers the terrain. Basically, in the first
image here(http://farseerphysics.codeplex.com/discussions/241875) I would like to be able to get a list of Vector2's for where each line crosses(where they make a +) and then I will draw
a tile at each of those positions. I understand that that will produce jagged edges, but that is exactly what I want.
Using the testbed sample I've been able to get these positions by looping through each line it would draw and then drawing the tile at the start vector of the line (ignore the end vector).
But it seems like a very convoluted way. Os there a better way?
P.s. Yes, I do need to use individual tiles.