PolygonShape is not updated by its body

Jan 14, 2013 at 5:06 PM
Edited Jan 14, 2013 at 5:10 PM

Hi there,

I'm trying to define a polygon to be updated by a body bounded by a physical world. Here it goes my attempt:

Body _body; public Shape _shape; _primitiveBatch = new PrimitiveBatch(_game.GraphicsDevice); _shape = new PolygonShape(_vertices, 1); Vector2 _position = FarseerPolygon.getCenter(((PolygonShape)_shape).Vertices); _body = new Body(_world); _body.Position = _position; _body.CreateFixture(_shape); _body.BodyType = BodyType.Dynamic; _body.Restitution = 0.9f; _body.Friction = 1f;

The body changes its position but not the shape. Body.CreatePolygon also doesn't work. Any help would really be appreciated because I'm stucked in here... Thank you,

Jan 19, 2013 at 8:09 PM

The shape never changes it position as it is copied over to the fixture, and the vertices of a shape never change anyway, as they are transformed instead.
To draw the vertices the correct place, you need to transform the vertices to world space:

Vector2[] tempVertices = new Vector2[Settings.MaxPolygonVertices]
Transform xf;
body.GetTransform(out xf); //Contains the transformations

for (int i = 0; i < shape.Vertices.Count;; ++i)
    //Apply the transformations to each vertex
    tempVertices[i] = MathUtils.Mul(ref xf, poly.Vertices[i]);

//Now we can draw the vertices in the tempVertices array.
.... drawing code ....