XNA Water?

Jan 12, 2009 at 3:10 AM
I am using XNA Game Studio 3 and i am considering adding water to my game, but there doesn't seem to be an automatic way to make water. is there some way to do it "manually"?
Jan 12, 2009 at 6:50 AM
We have an XNA water sample in the works. The current silverlight implementation should be easily transferred to XNA. You should just omit all drawing specific code from silverlight.

As for the wave rendering, I think Matt might be able to help you here as he played with it before. I'll make sure to ask him.
Jan 14, 2009 at 12:32 AM
Sorry for keeping you waiting. Send me a message with the email address you want me to send the sample project to and I'll get it to you by tomorrow.
Jan 14, 2009 at 1:10 AM
Thanks for the replies, i just wanted to know the physics side of things on how to get it working (maybe i'll use graphics from the upcoming sample but i'll wait till you post it for everyone)