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BreakableBody AddBreakableBody RemoveBreakableBody

Topics: Developer Forum
Sep 12, 2013 at 12:35 PM
Edited Sep 12, 2013 at 12:41 PM
What is the proper way to handle removing a BreakableBody from the world after it's been broken? RemoveBreakableBody doesn't seem to work; do I need to explicitly loop through all children of the main body and dispose?