Hello all, your help is very appreciated.
What i want is simple: a loop track (like a roller coaster). Also (im just saying this for reference, its probably easy to do), it needs to be built with the mouse (like the mouse were a brush), and naturally, a body must ride it.
So, i imagine the best way to do this is for the loop track to be simply a static line with collision. The problem is that the car that is going to ride on it is going to collide first with the "top -> bottom" part of the loop, whereas it should
ignore it and collide first with the "bottom -> top".
On my point of view, its like the "bottom -> top" and "top->bottom" parts of the loop were in different depths (layers), and thus the body would collide only when in the same layer. Easy to say, hard to do. Assuming this is
the best solution, do you guys have an idea on how to do it?
PS: I humbly assume you would suggest using collision group, but since the line is going to be one body only (or so i think) it sounds bad.
I hope i made myself easy to understand, please feel free to present a better idea if you find this one bad.