Explosions

Topics: Developer Forum, User Forum
Oct 18, 2009 at 11:24 PM
Edited Oct 19, 2009 at 8:40 AM

I was playing with the advanced demo 7, the one with the grenades. And I was wondering... Isn't there a more efficient way to check the nearby geoms that doesn't involve to loop for every Geom in the physics simulator's GeomList?

I'm trying to make a grenade for myself, but I'm not sure if this method (for checking which bodies/geoms are affected by the explosion) is the best one.