Farsee won't work on 360 for me

Jan 8, 2010 at 2:15 PM

I've been working on a game on pc for a while now and went to port it over to 360 today. It wouldn't work, I just kept getting a black screen. After a few hours of testing I've narrowed down the problem to Farseer, and my physics class. So I decided to do some testing to see exactly what was causing it.

I created an empty project, it ran on 360 fine. Next I declared a PhysicsSimulator, at this point it no longer works and I just get a black screen with no errors at all. Any ideas on what's wrong?

Jan 8, 2010 at 3:23 PM

I've got this running now by putting the Farseer source right in with my engine source, works fine that way.

Jan 9, 2010 at 2:57 AM

You need to have a windows and a 360 version of the farseer project. Your 360 game must reference the 360 version of the farseer project.

Jan 9, 2010 at 2:46 PM

I know, like I said I ported everything over, including referencing the 360 version of Farseer.