I have a simple game of pong going.
The problem I have is that as soon as a ball hits my paddle, the ball responds correctly to the collision, but my paddle starts flying of in different directions.
I tried setting the paddle to static, but that will not suffice since I can no longer use ApplyForce to move my paddle around.
I want to be able to move my paddle along the X axis using paddle.ApplyForce(#, #) but when a ball hits the paddle it should not have any effect on the paddle.
Any help or suggestions would be appreciated.