First of all, thanks to the Farseer team, your engine is really cool . When i need something, Farseer do it :D
I develop a plateformer with some friends and it's our first game, and the first time we use physic engine.
I have 2 questions.
1) What is the difference between local position and world position ? Until now, i use only body.Position and geom.Position to set or get my game objects, i don't deal with "world position" and all work fine. World position should be use if game
origin is not the same of simulator origin ? It's maybe a stupid question lol
2) We have problem with ground. We use tiles and where tiles are linked, the character bounce (character's geom bump with corner of the next ground tile). We try some tricks (start next tile before end of previous, play with y axis ... no way). Is there
an other solution than wide tiles to make ground with 1 piece ?
Sorry for my bad English :)