Discussions under Developer Forum

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Error using Farseer Physics Engine

first post: gauravdubey99 wrote: Hello, I am getting this error while using Farseer Physics engine...

FarseerPhysics MonoGame.dll could not be found - How to solve it

first post: Nartenlener wrote: I added a reference from my Monogame Windows Desktop project to the...

latest post: kuposrock wrote: So i havent been trying to do the same thing as you, but i received...

Farseer Engine - Texture To Static Polygon = Center of mass and Position bug

first post: marcantoinejacob wrote: Hi ! I am new to Farseer Engine used with MonoGame so I decided to ...

Detecting Explosion

first post: b4tm4n wrote: I have explosive entities, but I'd like to have other entities be a...

latest post: Domort wrote: How is your explosion implementation ?

Conflicting FarseerPhysics.dl

first post: Jillinger wrote: Error 1 The type 'Microsoft.Xna.Framework.Vector3' exists in both '...

Oddities with sensor collision detection

first post: PointSix wrote: Hi, I've been looking around, but I am unable to come up with anyt...

latest post: PointSix wrote: After a significant amount of testing, I was able to figure this ou...

answered by: PointSix wrote: After a significant amount of testing, I was able to figure this ou...

Which Object Collides with another Object

first post: finaldrace wrote: I've got a Player, a Weapon and a Bullet Class. I want to know whi...

latest post: Domort wrote: Hey, instead of giving directly the shooter's name in the UserData...

Saving simulation to file and reloading it again

first post: VoSSer wrote: Hey! Wondering if anyone has tried to save a simulation to file in...

latest post: jon_morley wrote: Hi, I found I couldn't serialize the World so had to create object...

Update OnCollision with a Sensor and React to Seperation

first post: finaldrace wrote: i've got a Sensor for a Fish. If Someone Collides with the Sensor t...

Buoyancy controller AABB is drawing?

first post: chitanblue wrote: In my game, I added a buoyancy controller // Note i changed some of...

latest post: finaldrace wrote: Hey Maybe you use some kind of Debugview. debugView.RenderDebugDa...